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League of legends
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Battle Head-to-Head
Combine strategic thinking, lightning reflexes and coordinated team-play to crush your enemies in both small-scale skirmishes and intense 5v5 battles

Strategize and Evolve
With regular gameplay updates, multiple maps and game modes, and new champions constantly joining the League, the only limit to your success is your own ingenuity

Compete Your Way
Whether you're enjoying a game against bots or climbing the ranks of the league system, League of Legends has the tech to quickly match you with a group of similarly-skilled competitors

Fight with honor
Compete with honor and receive special commendations from your peers to reward your good sportsmanship

Experience eSports
As the world's most active competitive scene, League of Legends sports numerous tournaments worldwide, including the prestigious Championship Series where salaried pros compete for millions

World's Largest Online Gaming Community
Join the world's largest online gaming community: make friends, form teams and battle tens of millions of opponents from countries across the globe, then exchange strats on reddit, YouTube, the forums and beyond
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Interacting with Players
League of Legends is a team game, where millions of players around the world compete on the Fields of Justice every day. Staying in touch with summoners you enjoy playing with will help you build lasting relationships and friendships. In this section you'll find suggestions on how to fill your friends list, create custom games, and join forces with your fellow summoners.
Adding Friends
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Your friends list is the easiest way to stay in touch with players you’ve had fun competing with. Once you accept a summoner’s friend request (or he accepts yours), you'll be able to send messages, see when he’s online, view his stats and more.
  • Add real world friends by searching for their summoner names
  • Add summoners with whom you’ve recently played
  • View your friends' profiles, match history, and game stats
  • Spectate your friends' games as they play
Playing with Friends
Inviting your friends to play with you is easy. Just select the game mode you'd like to play and click the "I will invite my own teammates" button to begin inviting friends to join you.
  • Invite your friends to play with you in a variety of game modes
  • Gather up to 10 friends in a custom match
  • Create and name your team to compete in Ranked play
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Keeping to the Summoner's Code
The Summoner's Code
The Summoner’s Code serves a blueprint for positive behavior on and off the Fields of Justice. The tenets of the code encourage you to play as a team, provide constructive feedback, build relationships and help new players. Read the Code
Reporting Negative Play
In the event you run into a truly unpleasant competitor, you can report him for bad conduct. Players with a history of poor behavior will wind up before the Tribunal. The Tribunal is a committee of summoners who evaluate harassment reports and punish offending players in an effort to encourage fun and positive play on the Fields of Justice.
  • Reach level 20 and you’ll be able to judge Tribunal cases
  • View evidence and vote on whether a reported player should be banned or pardoned
  • Check your stats and review the results of cases
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Patch 7.17 notes
BY AETHER, COSTY, GENTLEMAN GUSTAF, LUQIZILLA
Got patching problems? Check the Boards for tips and solutions!
Welcome to a new patch, team!

Continuing recent trends, 7.17’s light on the balance front, but you’d be hard-pressed to call this patch “small” considering everything else going on! Ornn’s emerging from centuries of solitude (sort of… he is a toplaner, after all), and five new Star Guardians hit the Rift Valoran Park. Not sure where Valoran Park is? Sit tight for Invasion, League’s latest game mode. This patch also brings a sweet improvement to item sets—you can finally pre-select which slots your items go in when you pick ‘em up!

Quick housekeeping note: 7.17’s gonna be a longer patch than usual, so tack some extra days onto your expectations around the usual “during this patch”-esque comments below. The next set of notes will be for the patch we plan to host Worlds on.

Best of luck in your matches, friends.
https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/avatars/AetherIcon_thumb.jpg Paul "Aether" Perscheidhttps://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/avatars/CostyIcon_thumb.jpg Phillip "Costy" Costiganhttps://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/avatars/GentlemanGustafIcon_thumb.jpg?v=2 Mattias "Gentleman Gustaf" Lehmanhttps://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/avatars/LuqizillaIcon_thumb.jpg Lucas "Luqizilla" Moutinho
Champions
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Ornn
Ornn, the Fire Below the Mountain, will be released during patch 7.17! In the meantime, learn more about League’s next champion here:
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Passive grants less base gold; Draven loses more stacks on death.
While lane bullying is core to who Draven is, that power comes with the promise that enemies can stop him from scaling into mid- and late- game if they shut him down early. (Draven must leave lane with more levels and items than his opponents if he wants to be useful in teamfights.) At present, that promise isn’t being met. Unless teams chain-gank the Glorious Executioner into the dirt, a stray death here or there just isn’t enough to stop Draven’s (bank)roll. We’re steepening the Adoration penalty incurred on death and reducing the amount of free gold Draven gets for putting axes into foes' backs.
https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/passive/Draven_passive.png&resize=32:Passive - League of Draven
ADORATION STACKS LOST ON DEATH50%  75%
BASE GOLD ON CHAMPION KILL50  25
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Q ratio increased.
Considering the current enchanter meta in botlane, it's understandable why Ezreal isn’t excelling. Whenever he manages to poke, he’s quickly countered by either a shield or a heal. So, we looked for spaces to give Ez a chance to do things that make his mahou* power more impactful. Due to the long range, low cooldown, and low mana cost on Mystic Shot, Ez gets to harass people during early laning phase. As the game progresses and his enemies’ abilities come online, he becomes less of a threat. Ezreal’s itemization factors into this as well. His unique item power spike comes when his Tear’s fully stacked and Muramana is completed—usually around the same time he finishes Trinity Force, meaning the two combine into one huge damage boost. We really like this pattern for Ez, so we're letting him capitalize harder on both his early lane phase and double-item spike.

(*Translator’s note: mahou means magical)
https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/EzrealMysticShot.png&resize=32:Q - Mystic Shot
RATIO1.1 total attack damage  1.25 total attack damage
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E no longer ticks down during R’s charge. R fear duration now scales with distance traveled.
As an undead rider, the idea of Hecarim riding his opponents down is quite compelling. At the moment, it’s very common for Hecarim to ride up to somebody, then ult from point-blank range, which just doesn’t feel very horsey. To give him that good cavalry feel, we’re tweaking his ultimate—and the way it interacts with Devastating Charge—so he can feel better about aggressive, long-range engagements.
https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/HecarimRamp.png&resize=32:E - Devastating Charge
NEWCAN’T STOP WON’T STOPDuration no longer ticks down during Onslaught of Shadow's charge

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/HecarimUlt.png&resize=32:R - Onslaught of Shadows
FEAR DURATION1 second  0.75 - 1.5 seconds (based on how far Hecarim traveled with his Spectral Riders)
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Passive mark expires faster but deals more damage when proc’d. Q cooldown decreased at early ranks, increased at rank 5.
While Leona’s always been a powerhouse in regular play, she’s historically struggled to leave a dent at the top of League’s ladder. Our goal this patch is to give Leona power that plays best in the hands of more skilled players. Sunlight’s contributions are up for synchronized duos who proc it as it’s applied, but those procs are now less of a given if Leona and her carry aren’t acting in lock-step. Shield of Daybreak’s cooldown adjustment gives Leona more ways to help her team in early skirmishes where she’s otherwise left flailing her sword for ages after initiating the fight.
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MARK DURATION3.5 seconds  1.5 seconds
DAMAGE20-105 (at levels 1-18)  25-144 (at levels 1-18)

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/LeonaShieldOfDaybreak.png&resize=32:Q - Shield of Daybreak
COOLDOWN9/8/7/6/5 seconds  6 seconds
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Passive can no longer proc off of wards.
Maokai missed last patch’s work to standardize on-hit interactions with wards, so this change is basically playing catch-up.
https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/passive/Maokai_Passive.png&resize=32:Passive - Sap Magic
WARDS AREN’T PEOPLESap Magic no longer procs when Maokai attacks a ward
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R slow duration and reactivation window increased. W lockout after failing to hit a champion with E reduced, W locked on debuff now refreshes with W hits.
Unfortunately the buff dude with the sick shotgun knees is struggling a little. To help him out, we’re allowing Urgot more time to drop his prey to Fear Beyond Death’s execution threshold, making the meat grinding that follows a more reliable spectacle. We’re also fixing some of the bugs and interactions around Purge and Disdain, making Urgot behave a little more like you’d expect him to when he’s locked on and blasting his enemies.
https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/UrgotW.png&resize=32:W - Purge
STAY FOCUSEDPurge now refreshes the duration of the ‘locked on’ debuff, preventing cases where Urgot would switch targets partway through Purge’s duration

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/UrgotE.png&resize=32:E - Disdain
QUICK RECOVERYIf Urgot casts Disdain during Purge but fails to toss a champion, Purge will now resume firing for the remainder of its duration a bit earlier than before (lockout period reduced to ~1.375 seconds  1 second)

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/UrgotR.png&resize=32:R - Fear Beyond Death
SLOW DURATION & REACTIVATION WINDOW3 seconds  4 seconds
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Base attack speed increased. W shadow duration increased.
Zed could be a little bit stronger right now, but we believe his burst damage is at a pretty sweet spot already. So instead, we're giving the Master of Shadows more opportunities to out-maneuver his opponents and use Living Shadow to do more ninja stuff. This helps Zed control minion waves, split push, and find more windows to use his abilities more aggressively.
Base Stats
BASE ATTACK SPEED0.644  0.651

https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/spell/ZedW.png&resize=32:W - Living Shadow
SHADOW DURATION4.5 seconds  5 seconds
Items
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Attack speed buff and health drain buff decreased.
Ardent Censer already offers a lot of power as a rush item: attack speed and lifesteal for carries who are still building their multiplicative items. It doesn’t need to scale nearly so well into the late game on top of that.
ATTACK SPEED BUFF20-35%  25%
HEALTH DRAIN BUFF20-35  25
https://am-a.akamaihd.net/image?f=http://ddragon.leagueoflegends.com/cdn/7.17.1/img/item/3193.png&resize=64:
Stoneplate’s introduction earlier in the season gave tanks a powerful tool to double down on their teamfight survivability. That said, we need to clear up a few problem cases if we want it to stick around for the long term. This patch addresses a bugged interaction with Cinderhulk, whose bonus health modifier was double-dipping to make Stoneplate’s active stronger than intended. This in turn affects stuff like Cho’Gath’s ult and Locket of the Iron Solari’s shield, hence us pulling the fix up into its own section. One bugfix isn’t the end of the script, though—expect further changes within the next few patches.
BUGFIXFixed a bug where the Metallicize active forgot to remove Cinderhulk’s +20% bonus health multiplier when calculating its health increase. Cinderhulk’s multiplier always applies after all other health-modifying effects, meaning Metallicize was benefitting more than it should have.
SO MUCH MATHFor example, at 1000 bonus health, the combination of Cinderhulk + Stoneplate was granting 1640 additional bonus health instead of 1400 with three or more enemies nearby. (These numbers don't take base health into account since that portion of Stoneplate's bonus wasn't bugged.)
Preferred Item Slots
Items can be assigned to specific item slots in your item sets!
This one’s for everyone who’s ever tried to Zhonya’s by spamming Boots of Speed.
PERSONAL PREFERENCEPreferred item slots are a new feature of item sets (under the “Collection” tab). Settings are saved per item set, so make sure you’ve assigned your item sets to the correct champions and maps!
CLICK MEItems added to an item set now display a grid icon in the upper righthand corner. Clicking the grid icon lets you assign a preferred slot for that item to occupy.
REDUNDANCY IS OKAYMultiple items can be assigned the same preferred slot, but each item can only be assigned one preferred slot
HOW ACCOMMODATINGWhen you purchase an item with a preferred slot, your inventory will automatically shift to put that item in its preferred slot unless a different active item is already in that slot
HOW FLEXIBLEYou’re still free to rearrange your inventory however you want in-game!
NEVER MINDSwitching item sets in-game also switches your preferred item slot settings. Reminder: the “Default” item set has no preferred slot assignments.
Honor
Sometimes you just wanna keep rolling into your next game. So now if you get more honors after you bail from end-of-game screen, you’ll get a notification.
HEY WAITA notification now appears when you miss honors from your previous match.
Rotating Game Modes
Hunt of the Blood Moon
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The Hunt of the Blood Moon looms into rotation from 8/25/17 at 12:00 PM PT - 8/29/17 at 04:00 AM PT and 8/31/17 at 12:00 PM PT - 9/5/17 at 04:00 AM PT. Sacrifice Spirits, Demon Heralds, and enemy champions to gain points and the Demon Brand buff, which turns you invisible to hunt down your enemies.

Only 20 of the most vicious champions are available for the Hunt (10 of which will be free to play for the game mode only).

Free to play
  • Ahri
  • Akali
  • Elise
  • Evelynn
  • Katarina
  • Kennen
  • LeBlanc
  • Rengar
  • Shaco
  • Talon
Available if you own the champion
  • Camille
  • Diana
  • Ekko
  • Fizz
  • Kassadin
  • Kha'Zix
  • Lee Sin
  • Pantheon
  • Yasuo
  • Zed


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